Saturday, May 25, 2019

Effects of Computer Games to young student Essay

IntroductionIt is known that we are living in the scientific era. Computers became an irreplaceable tool in everyday life of almost every person. The adult users gener completelyy use it for business purposes while youngsters for computer games. Computers are fragmentize of our life and are a very important component in many spheres of modern life. And nowadays mass of young people spend their succession either gaming or surfing the net. Computer games have become one of the favorite past time of young people from kids, teens and even adults. These clothings change form to an addiction that has a tremendous effect on young people. In an increasingly technology-dependent based society, people will continue to use computers not plainly for business but also for pleasure. Computers have become a social and economic necessity that permeates every part of our lives, it is feasible that in the future, every person in the world may own or use a computer. Therefore, necessary precaut ion must be taken in exploring all the uses of computers, and the nix consequences of using them on a daily basis.AcknowledgementWe would like to use this opportunity to acknowledge the people who table serviceed us to come across our research paper. First of all we would like to thank the students who had a big part in accomplishing our research paper. They all gave their insights about our topic and honestly answered all the questions we asked. We also give the thank to the Psychologists and Sociologists who gave us much information and enlightened us about our topic. We would also like to thank our friends who are always there to help us and win us to gift a successful research paper. I also thank my partner in this research who is always there to help me accomplish the tasks in our research paper, and lastly we would to thank our lord Jesus Christ for the strength and hope he gave us for the times we feel like we locoweedt finish our research paper.Background of the studyC ontroversies about computer gaming addiction being linked to violence have been rampant since the 80s. Studies show that most delinquents have hadsome time playing video games before doing a crime. Although little to no proof is exhibited till today, we hope to parcel of land our insights on this matter. This research provides an exemplary background concerning a specific addiction amongst teens which is gaming, be it Pc or console, this research paper tackles the psychological aspect of a gamers behavior from consistent influence with factors emanating from games ranging from violent to educational ones, for as computer games grow in popularity, the negative and positive effects of usage should be studied. literary argument of the ProblemThis study aims to answer the following.What psychological reason implies to game addiction.How violence is usually associated with certain gaming genres. How game developing should be continued or discontinued?If games do-nothing affect homo b ehavior dramatically that it can change the very being of a person. If simulation can replace human interactions in the future.Objective of the StudyThe general objective of this study is to understand the true nature of gaming. Specifically, this research aims to fulfill the followingTo understand why majority of the youth prefer isolation through gaming rather than socialization, To know why addiction is prominent in todays generation and To the eventual(prenominal) reason of addiction to gaming.Significance of studyThis section will provide brief description on the various significances of the study given the three categories Educational, technological and Psychological. To students. The proposed study serves the students as their extension phone or guide to todays temptation with present day technological marvels. It will also help students into pickings computer related courses to enlighten the next generation on the matter on computer addiction. To experts. The proposed stu dy will help Psychologists and Sociologists to have a deeper intellectual to the said matter. By this study they will come upwith easier and effective treatment varying from correction to prevention. To future researchers. The proposed study will benefit and help them as a guide. The study can also open in development in association to whatever obstacle lies in the future with reference to this subject.Scope and Limitation of the studyThis research paper focuses on the nature of how PC/Console games contribute to todays society, mostly students, for they are what make up the majority shape of gamers, and whether it be negative or positive, this research paper aims to give a better understanding of how this form of entertainment can give such a huge impact to todays society.CHAPTER IIMaterials & MethodsIn order to gather valuable data, the researchers conducted an oral interview with first mate gamers in a local computer shop (computer shop name disclosed). Oral interview was used since it is more applicable to the kind of problem being studied and because their eyes were glued to the screen at the moment of the questioning. The Oral interview was a five-item interview that deals with the students background and how gaming unnatural him/her academically.The questions asked are1. Who or How was computer gaming introduced to you?2. How often do you play?3. Does gaming affect your class standing?4. For you, is gaming good or good-for-nothing?5. What genre of game do you prefer?CHAPTER IIIResultsA total of 5 students were interviewed on the 4th of April 2014, somewhere between the times of 1300 to 1500. The survey only lasted for not more than two minutes and the volunteers were very cooperative. The gathered date revealed that the first 3 of 5 interviewees were doing exceptionally well in school despite spending some 8 hours of gaming on a daily basis, where theyfavored a MOBA genre particularly LOL. The three of them were childhood friends and played togeth er most of the time. Interviewee 4 is a scholar in a prestigious school (FEU-East Asia College). Despite admitting the she is a gaming addict her habit never hindered her studies and managed to maintain an excellent streak of grades since her admission in the year 2012. She started playing games when her now ex-boyfriend introduced the MOBA game LOL. Interviewee 5 is an average person, with average grades, above mountain pass stating that for him, gaming was just a past-time, spending some 6-8 total hours of gaming, at home and in a computer shop. He favored the game flying dragon Nest which is an MMO-RPG game. He started playing it because he found it curious and fun.CHAPTER IVConclusionWe came to the conclusion that gaming addiction was mostly related to the influence of the number of players that play the game. Curiosity then mostly by invitation is how a player starts with a game. Addiction, we believe, arises from peer pressure, or in worst cases, withdrawal from society col lectible to negative treatment from people.

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